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other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_BlitSurfaceTiled(3) | SDL3 FUNCTIONS | SDL_BlitSurfaceTiled(3) | 
NAME¶
SDL_BlitSurfaceTiled - Perform a tiled blit to a destination surface, which may be of a different format.
SYNOPSIS¶
#include <SDL3/SDL_surface.h>
bool SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
DESCRIPTION¶
The pixels in srcrect will be repeated as many times as needed to completely fill dstrect.
FUNCTION PARAMETERS¶
- src
 - the SDL_Surface structure to be copied from.
 - srcrect
 - the SDL_Rect structure representing the rectangle to be copied, or NULL to copy the entire surface.
 - dst
 - the SDL_Surface structure that is the blit target.
 - dstrect
 - the SDL_Rect structure representing the target rectangle in the destination surface, or NULL to fill the entire surface.
 
RETURN VALUE¶
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
Only one thread should be using the src and dst surfaces at any given time.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.3.3 | Simple Directmedia Layer |