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- testing 3.2.10+ds-1
- unstable 3.2.10+ds-1
- experimental 3.2.16+ds-1
SDL_CancelGPUCommandBuffer(3) | SDL3 FUNCTIONS | SDL_CancelGPUCommandBuffer(3) |
NAME¶
SDL_CancelGPUCommandBuffer - Cancels a command buffer.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
bool SDL_CancelGPUCommandBuffer( SDL_GPUCommandBuffer *command_buffer);
DESCRIPTION¶
None of the enqueued commands are executed.
It is an error to call this function after a swapchain texture has been acquired.
This must be called from the thread the command buffer was acquired on.
You must not reference the command buffer after calling this function.
FUNCTION PARAMETERS¶
- command_buffer
- a command buffer.
RETURN VALUE¶
for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL_WaitAndAcquireGPUSwapchainTexture(3), SDL_AcquireGPUCommandBuffer(3), SDL_AcquireGPUSwapchainTexture(3)
SDL 3.2.16 | Simple Directmedia Layer |