Scroll to navigation

SDL_ConvertSurface(3) SDL3 FUNCTIONS SDL_ConvertSurface(3)

NAME

SDL_ConvertSurface - Copy an existing surface to a new surface of the specified format.

SYNOPSIS

#include "SDL3/SDL.h"
SDL_Surface* SDL_ConvertSurface(SDL_Surface *surface, const SDL_PixelFormat *format);

DESCRIPTION

This function is used to optimize images for faster repeat blitting. This is accomplished by converting the original and storing the result as a new surface. The new, optimized surface can then be used as the source for future blits, making them faster.

FUNCTION PARAMETERS

the existing SDL_Surface
structure to convert
the SDL_PixelFormat
structure that the new surface is optimized for

RETURN VALUE

Returns the new SDL_Surface
structure that is created or NULL if it fails; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_ConvertSurfaceFormat(3), SDL_ConvertSurfaceFormatAndColorspace(3), SDL_CreatePixelFormat(3), SDL_DestroySurface(3)

SDL 3.1.0 SDL