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SDL_ELF_NOTE_DLOPEN(3) SDL3 FUNCTIONS SDL_ELF_NOTE_DLOPEN(3)

NAME

SDL_ELF_NOTE_DLOPEN - Note that your application has dynamic shared library dependencies.

SYNOPSIS

#include <SDL3/SDL_dlopennote.h>
#define SDL_ELF_NOTE_DLOPEN(feature, description, priority, ...) \
    SDL_ELF_NOTE_INTERNAL(                                       \
        "[{\"feature\":\"" feature                               \
        "\",\"description\":\"" description                      \
        "\",\"priority\":\"" priority                            \
        "\",\"soname\":" SDL_SONAME_ARRAY(__VA_ARGS__) "}]",     \
        SDL_ELF_NOTE_UNIQUE_NAME)

DESCRIPTION

You can do this by adding the following to the global scope:

SDL_ELF_NOTE_DLOPEN(

"png",
"Support for loading PNG images using libpng (required for APNG)",
SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED,
"libpng12.so.0" );

Or if you support multiple versions of a library, you can list them:

// Our app supports SDL1, SDL2, and SDL3 by dynamically loading them
SDL_ELF_NOTE_DLOPEN(

"SDL",
"Create windows through SDL video backend",
SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED
"libSDL-1.2.so.0", "libSDL2-2.0.so.0", "libSDL3.so.0" );

AVAILABILITY

This macro is available since SDL 3.4.0.

SEE ALSO

SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED(3), SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED(3), SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED(3)

SDL 3.3.3 Simple Directmedia Layer