table of contents
- experimental 3.1.6+ds-1
SDL_FlushAudioStream(3) | SDL3 FUNCTIONS | SDL_FlushAudioStream(3) |
NAME¶
SDL_FlushAudioStream - Tell the stream that you're done sending data, and anything being buffered should be converted/resampled and made available immediately.
HEADER FILE¶
Defined in SDL3/SDL_audio.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_FlushAudioStream(SDL_AudioStream *stream);
DESCRIPTION¶
It is legal to add more data to a stream after flushing, but there may be audio gaps in the output. Generally this is intended to signal the end of input, so the complete output becomes available.
FUNCTION PARAMETERS¶
- stream
- the audio stream to flush.
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
SDL 3.1.6 | Simple Directmedia Layer |