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SDL_GDKResumeRenderer(3) SDL3 FUNCTIONS SDL_GDKResumeRenderer(3)

NAME

SDL_GDKResumeRenderer - Call this to resume Render operations on Xbox after receiving the SDL_EVENT_WILL_ENTER_FOREGROUND event.

SYNOPSIS

#include <SDL3/SDL_render.h>
void SDL_GDKResumeRenderer(SDL_Renderer *renderer);

DESCRIPTION

When resuming, this function MUST be called before calling any other SDL_Render functions.

This function MUST be called on the application's render thread.

FUNCTION PARAMETERS

the renderer which should resume operation.

AVAILABILITY

This function is available since SDL 3.6.0.

SEE ALSO

SDL_AddEventWatch(3)

SDL 3.5.0 Simple Directmedia Layer