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- experimental 3.5~git20260404~173adc1+ds-1
| SDL_GDKSuspendRenderer(3) | SDL3 FUNCTIONS | SDL_GDKSuspendRenderer(3) |
NAME¶
SDL_GDKSuspendRenderer - Call this to suspend Render operations on Xbox after receiving the SDL_EVENT_DID_ENTER_BACKGROUND event.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
void SDL_GDKSuspendRenderer(SDL_Renderer *renderer);
DESCRIPTION¶
Do NOT call any SDL_Render functions after calling this function! This must also be called before calling SDL_GDKSuspendComplete.
This function MUST be called on the application's render thread.
FUNCTION PARAMETERS¶
- renderer
- the renderer which should suspend operation.
AVAILABILITY¶
This function is available since SDL 3.6.0.
SEE ALSO¶
| SDL 3.5.0 | Simple Directmedia Layer |