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SDL_GL_MakeCurrent(3) SDL3 FUNCTIONS SDL_GL_MakeCurrent(3)

NAME

SDL_GL_MakeCurrent - Set up an OpenGL context for rendering into an OpenGL window.

SYNOPSIS

#include <SDL3/SDL_video.h>
bool SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);

DESCRIPTION

The context must have been created with a compatible window.

FUNCTION PARAMETERS

the window to associate with the context.
the OpenGL context to associate with the window.

RETURN VALUE

Returns true on success or false on failure; call SDL_GetError() for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GL_CreateContext(3)

SDL 3.3.0 Simple Directmedia Layer