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- unstable 3.1.6+ds-2
- experimental 3.1.6+ds-1
SDL_GPUIndexedIndirectDrawCommand(3type) | SDL3 DATATYPES | SDL_GPUIndexedIndirectDrawCommand(3type) |
NAME¶
SDL_GPUIndexedIndirectDrawCommand - A structure specifying the parameters of an indexed indirect draw command.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_GPUIndexedIndirectDrawCommand { Uint32 num_indices; /**< The number of indices to draw per instance. */ Uint32 num_instances; /**< The number of instances to draw. */ Uint32 first_index; /**< The base index within the index buffer. */ Sint32 vertex_offset; /**< The value added to the vertex index before indexing into the vertex buffer. */ Uint32 first_instance; /**< The ID of the first instance to draw. */ } SDL_GPUIndexedIndirectDrawCommand;
DESCRIPTION¶
Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID). If your shader depends on these variables, the correlating draw call parameter MUST be 0.
AVAILABILITY¶
This struct is available since SDL 3.1.3
SEE ALSO¶
SDL 3.1.6 | Simple Directmedia Layer |