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SDL_GPUSamplerAddressMode(3type) SDL3 DATATYPES SDL_GPUSamplerAddressMode(3type)

NAME

SDL_GPUSamplerAddressMode - Specifies behavior of texture sampling when the coordinates exceed the 0-1 range.

SYNOPSIS

#include <SDL3/SDL_gpu.h>
typedef enum SDL_GPUSamplerAddressMode
{
    SDL_GPU_SAMPLERADDRESSMODE_REPEAT,           /**< Specifies that the coordinates will wrap around. */
    SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT,  /**< Specifies that the coordinates will wrap around mirrored. */
    SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE     /**< Specifies that the coordinates will clamp to the 0-1 range. */
} SDL_GPUSamplerAddressMode;

AVAILABILITY

This enum is available since SDL 3.2.0.

SEE ALSO

SDL_CreateGPUSampler(3)

SDL 3.2.16 Simple Directmedia Layer