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SDL_GetGamepadBindings(3) SDL3 FUNCTIONS SDL_GetGamepadBindings(3)

NAME

SDL_GetGamepadBindings - Get the SDL joystick layer bindings for a gamepad.

SYNOPSIS

#include <SDL3/SDL_gamepad.h>
SDL_GamepadBinding ** SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);

FUNCTION PARAMETERS

a gamepad.
a pointer filled in with the number of bindings returned.

RETURN VALUE

Returns a NULL terminated array of pointers to bindings or NULL on failure; call SDL_GetError() for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed.

THREAD SAFETY

It is safe to call this function from any thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.3.0 Simple Directmedia Layer