table of contents
other versions
SDL_GetGamepadInstanceName(3) | SDL3 FUNCTIONS | SDL_GetGamepadInstanceName(3) |
NAME¶
SDL_GetGamepadInstanceName - Get the implementation dependent name of a gamepad.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
const char* SDL_GetGamepadInstanceName(SDL_JoystickID instance_id);
DESCRIPTION¶
This can be called before any gamepads are opened.
FUNCTION PARAMETERS¶
- instance_id
- the joystick instance ID
RETURN VALUE¶
Returns the name of the selected gamepad. If no name can be found, this function returns NULL; call SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.2 | Simple Directmedia Layer |