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- testing 3.2.10+ds-1
- unstable 3.2.10+ds-1
- experimental 3.2.16+ds-1
SDL_GetGamepads(3) | SDL3 FUNCTIONS | SDL_GetGamepads(3) |
NAME¶
SDL_GetGamepads - Get a list of currently connected gamepads.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
SDL_JoystickID * SDL_GetGamepads(int *count);
FUNCTION PARAMETERS¶
- count
- a pointer filled in with the number of gamepads returned, may be NULL.
RETURN VALUE¶
Returns a 0 terminated array of joystick instance IDs or NULL on failure; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.16 | Simple Directmedia Layer |