table of contents
other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_GetGamepads(3) | SDL3 FUNCTIONS | SDL_GetGamepads(3) | 
NAME¶
SDL_GetGamepads - Get a list of currently connected gamepads.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_JoystickID * SDL_GetGamepads(int *count);
FUNCTION PARAMETERS¶
- count
 - a pointer filled in with the number of gamepads returned, may be NULL.
 
RETURN VALUE¶
( SDL_JoystickID
  
   *) Returns a 0 terminated array of joystick instance IDs or NULL on failure;
    call
SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_HasGamepad(3), •(3), SDL_OpenGamepad(3)
| SDL 3.2.10 | Simple Directmedia Layer |