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SDL_GetGamepadInstancePath(3) SDL3 FUNCTIONS SDL_GetGamepadInstancePath(3)

NAME

SDL_GetGamepadInstancePath - Get the implementation dependent path of a gamepad.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"
const char* SDL_GetGamepadInstancePath(SDL_JoystickID instance_id);

DESCRIPTION

This can be called before any gamepads are opened.

FUNCTION PARAMETERS

the joystick instance ID

RETURN VALUE

Returns the path of the selected gamepad. If no path can be found, this function returns NULL; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_GetGamepadPath(3), SDL_GetGamepads(3)

SDL 3.1.2 Simple Directmedia Layer