table of contents
other versions
- trixie 3.2.10+ds-1
- testing 3.2.22+ds-1
- unstable 3.2.24+ds-1
- experimental 3.3~git20251006~f90c179+ds-1
SDL_GetGamepadProduct(3) | SDL3 FUNCTIONS | SDL_GetGamepadProduct(3) |
NAME¶
SDL_GetGamepadProduct - Get the USB product ID of an opened gamepad, if available.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad);
DESCRIPTION¶
If the product ID isn't available this function returns 0.
FUNCTION PARAMETERS¶
- gamepad
- the gamepad object to query.
RETURN VALUE¶
Returns the USB product ID, or zero if unavailable.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.3.0 | Simple Directmedia Layer |