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SDL_GetGamepadProduct(3) SDL3 FUNCTIONS SDL_GetGamepadProduct(3)

NAME

SDL_GetGamepadProduct - Get the USB product ID of an opened gamepad, if available.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"
Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad);

DESCRIPTION

If the product ID isn't available this function returns 0.

FUNCTION PARAMETERS

the gamepad object to query.

RETURN VALUE

Returns the USB product ID, or zero if unavailable.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_GetGamepadProductForID(3)

SDL 3.1.6 Simple Directmedia Layer