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- testing 3.2.10+ds-1
- unstable 3.2.10+ds-1
- experimental 3.2.16+ds-1
SDL_GetGamepadProduct(3) | SDL3 FUNCTIONS | SDL_GetGamepadProduct(3) |
NAME¶
SDL_GetGamepadProduct - Get the USB product ID of an opened gamepad, if available.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad);
DESCRIPTION¶
If the product ID isn't available this function returns 0.
FUNCTION PARAMETERS¶
- gamepad
- the gamepad object to query.
RETURN VALUE¶
Returns the USB product ID, or zero if unavailable.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.16 | Simple Directmedia Layer |