table of contents
other versions
- experimental 3.1.6+ds-1
SDL_GetGamepadProduct(3) | SDL3 FUNCTIONS | SDL_GetGamepadProduct(3) |
NAME¶
SDL_GetGamepadProduct - Get the USB product ID of an opened gamepad, if available.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad);
DESCRIPTION¶
If the product ID isn't available this function returns 0.
FUNCTION PARAMETERS¶
- gamepad
- the gamepad object to query.
RETURN VALUE¶
Returns the USB product ID, or zero if unavailable.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
SDL 3.1.6 | Simple Directmedia Layer |