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- testing 3.2.4+ds-2
- unstable 3.2.4+ds-2
- experimental 3.2.4+git20250228+ds-1
SDL_GetGamepadVendor(3) | SDL3 FUNCTIONS | SDL_GetGamepadVendor(3) |
NAME¶
SDL_GetGamepadVendor - Get the USB vendor ID of an opened gamepad, if available.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
Uint16 SDL_GetGamepadVendor(SDL_Gamepad *gamepad);
DESCRIPTION¶
If the vendor ID isn't available this function returns 0.
FUNCTION PARAMETERS¶
- gamepad
- the gamepad object to query.
RETURN VALUE¶
( Uint16 ) Returns the USB vendor ID, or zero if unavailable.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.5 | Simple Directmedia Layer |