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other versions
- trixie 3.2.10+ds-1
- testing 3.2.22+ds-1
- unstable 3.2.24+ds-1
- experimental 3.3~git20251006~f90c179+ds-1
SDL_GetGamepadVendor(3) | SDL3 FUNCTIONS | SDL_GetGamepadVendor(3) |
NAME¶
SDL_GetGamepadVendor - Get the USB vendor ID of an opened gamepad, if available.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
Uint16 SDL_GetGamepadVendor(SDL_Gamepad *gamepad);
DESCRIPTION¶
If the vendor ID isn't available this function returns 0.
FUNCTION PARAMETERS¶
- gamepad
- the gamepad object to query.
RETURN VALUE¶
Returns the USB vendor ID, or zero if unavailable.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.3.0 | Simple Directmedia Layer |