table of contents
- experimental 3.1.6+ds-1
SDL_GetNumJoystickAxes(3) | SDL3 FUNCTIONS | SDL_GetNumJoystickAxes(3) |
NAME¶
SDL_GetNumJoystickAxes - Get the number of general axis controls on a joystick.
HEADER FILE¶
Defined in SDL3/SDL_joystick.h
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_GetNumJoystickAxes(SDL_Joystick *joystick);
DESCRIPTION¶
Often, the directional pad on a game controller will either look like 4 separate buttons or a POV hat, and not axes, but all of this is up to the device and platform.
FUNCTION PARAMETERS¶
- joystick
- an SDL_Joystick
structure containing joystick information.
RETURN VALUE¶
Returns the number of axis controls/number of axes on success or -1 on failure; call SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GetJoystickAxis(3), •(3), SDL_GetNumJoystickBalls(3), •(3), SDL_GetNumJoystickButtons(3), •(3), SDL_GetNumJoystickHats(3)
SDL 3.1.6 | Simple Directmedia Layer |