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SDL_GetRenderTextureAddressMode(3) | SDL3 FUNCTIONS | SDL_GetRenderTextureAddressMode(3) |
NAME¶
SDL_GetRenderTextureAddressMode - Get the texture addressing mode used in SDL_RenderGeometry().
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_GetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode *u_mode, SDL_TextureAddressMode *v_mode);
FUNCTION PARAMETERS¶
- renderer
- the rendering context.
- u_mode
- a pointer filled in with the SDL_TextureAddressMode to use for horizontal texture coordinates in SDL_RenderGeometry(), may be NULL.
- v_mode
- a pointer filled in with the SDL_TextureAddressMode to use for vertical texture coordinates in SDL_RenderGeometry(), may be NULL.
RETURN VALUE¶
Returns true on success or false on failure; call SDL_GetError() for more information.
AVAILABILITY¶
This function is available since SDL 3.4.0.
SEE ALSO¶
SDL 3.3.0 | Simple Directmedia Layer |