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SDL_GetRenderViewportFloat(3) SDL3 FUNCTIONS SDL_GetRenderViewportFloat(3)

NAME

SDL_GetRenderViewportFloat - Get the drawing area for the current target.

SYNOPSIS

#include <SDL3/SDL_render.h>
bool SDL_GetRenderViewportFloat(SDL_Renderer *renderer, SDL_FRect *rect);

DESCRIPTION

Each render target has its own viewport. This function gets the viewport for the current render target.

FUNCTION PARAMETERS

the rendering context.
an SDL_FRect structure filled in with the current drawing area.

RETURN VALUE

Returns true on success or false on failure; call SDL_GetError() for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.6.0.

SEE ALSO

SDL_RenderViewportSet(3), SDL_SetRenderViewportFloat(3)

SDL 3.5.0 Simple Directmedia Layer