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SDL_GetSurfaceColorspace(3) SDL3 FUNCTIONS SDL_GetSurfaceColorspace(3)

NAME

SDL_GetSurfaceColorspace - Get the colorspace used by a surface.

HEADER FILE

Defined in SDL3/SDL_surface.h

SYNOPSIS

#include "SDL3/SDL.h"
SDL_Colorspace SDL_GetSurfaceColorspace(SDL_Surface *surface);

DESCRIPTION

The colorspace defaults to

SDL_COLORSPACE_SRGB_LINEAR
for floating point formats, SDL_COLORSPACE_HDR10
for 10-bit formats,

SDL_COLORSPACE_SRGB
for other RGB surfaces and

SDL_COLORSPACE_BT709_FULL
for YUV textures.

FUNCTION PARAMETERS

the SDL_Surface
structure to query.

RETURN VALUE

( SDL_Colorspace ) Returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN
if the surface is NULL.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_SetSurfaceColorspace(3)

SDL 3.1.6 Simple Directmedia Layer