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- experimental 3.1.6+ds-1
SDL_GetSurfaceColorspace(3) | SDL3 FUNCTIONS | SDL_GetSurfaceColorspace(3) |
NAME¶
SDL_GetSurfaceColorspace - Get the colorspace used by a surface.
HEADER FILE¶
Defined in SDL3/SDL_surface.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_Colorspace SDL_GetSurfaceColorspace(SDL_Surface *surface);
DESCRIPTION¶
The colorspace defaults to
SDL_COLORSPACE_SRGB_LINEAR
for floating point formats, SDL_COLORSPACE_HDR10
for 10-bit formats,
SDL_COLORSPACE_SRGB
for other RGB surfaces and
SDL_COLORSPACE_BT709_FULL
for YUV textures.
FUNCTION PARAMETERS¶
- surface
- the SDL_Surface
structure to query.
RETURN VALUE¶
( SDL_Colorspace ) Returns the colorspace used by the
surface, or SDL_COLORSPACE_UNKNOWN
if the surface is NULL.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
SDL 3.1.6 | Simple Directmedia Layer |