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- testing 3.2.10+ds-1
- unstable 3.2.10+ds-1
- experimental 3.2.16+ds-1
SDL_GetSurfaceColorspace(3) | SDL3 FUNCTIONS | SDL_GetSurfaceColorspace(3) |
NAME¶
SDL_GetSurfaceColorspace - Get the colorspace used by a surface.
SYNOPSIS¶
#include <SDL3/SDL_surface.h>
SDL_Colorspace SDL_GetSurfaceColorspace(SDL_Surface *surface);
DESCRIPTION¶
The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point formats, SDL_COLORSPACE_HDR10 for 10-bit formats, SDL_COLORSPACE_SRGB for other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures.
FUNCTION PARAMETERS¶
- surface
- the SDL_Surface structure to query.
RETURN VALUE¶
Returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if the surface is NULL.
THREAD SAFETY¶
This function is not thread safe.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.16 | Simple Directmedia Layer |