table of contents
- unstable 3.1.6+ds-2
- experimental 3.1.6+ds-1
SDL_GetTextureProperties(3) | SDL3 FUNCTIONS | SDL_GetTextureProperties(3) |
NAME¶
SDL_GetTextureProperties - Get the properties associated with a texture.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_PropertiesID SDL_GetTextureProperties(SDL_Texture *texture);
DESCRIPTION¶
The following read-only properties are provided by SDL:
• SDL_PROP_TEXTURE_COLORSPACE_NUMBER :
an SDL_ColorSpace
value describing the texture
colorspace.
• SDL_PROP_TEXTURE_FORMAT_NUMBER : one
of the enumerated values in SDL_PixelFormat .
• SDL_PROP_TEXTURE_ACCESS_NUMBER : one
of the enumerated values in SDL_TextureAccess .
• SDL_PROP_TEXTURE_WIDTH_NUMBER : the
width of the texture in pixels.
• SDL_PROP_TEXTURE_HEIGHT_NUMBER : the
height of the texture in pixels.
• SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT :
for HDR10 and floating point textures, this defines the value of 100%
diffuse white, with higher values being displayed in the High Dynamic
Range headroom. This defaults to 100 for HDR10 textures and 1.0 for other
textures.
• SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT :
for HDR10 and floating point textures, this defines the maximum dynamic
range used by the content, in terms of the SDR white point. If this is
defined, any values outside the range supported by the display will be
scaled into the available HDR headroom, otherwise they are clipped. This
defaults to 1.0 for SDR textures, 4.0 for HDR10 textures, and no default
for floating point textures.
With the direct3d11 renderer:
• SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER :
the ID3D11Texture2D associated with the texture
• SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER :
the ID3D11Texture2D associated with the U plane of a YUV texture
• SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER :
the ID3D11Texture2D associated with the V plane of a YUV texture
With the direct3d12 renderer:
• SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER :
the ID3D12Resource associated with the texture
• SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER :
the ID3D12Resource associated with the U plane of a YUV texture
• SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER :
the ID3D12Resource associated with the V plane of a YUV texture
With the vulkan renderer:
• SDL_PROP_TEXTURE_VULKAN_TEXTURE_POINTER :
the VkImage associated with the texture
• SDL_PROP_TEXTURE_VULKAN_TEXTURE_U_POINTER :
the VkImage associated with the U plane of a YUV texture
• SDL_PROP_TEXTURE_VULKAN_TEXTURE_V_POINTER :
the VkImage associated with the V plane of a YUV texture
• SDL_PROP_TEXTURE_VULKAN_TEXTURE_UV_POINTER :
the VkImage associated with the UV plane of a NV12/NV21 texture
With the opengl renderer:
• SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER :
the GLuint texture associated with the texture
• SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER :
the GLuint texture associated with the UV plane of an NV12 texture
• SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER :
the GLuint texture associated with the U plane of a YUV texture
• SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER :
the GLuint texture associated with the V plane of a YUV texture
• SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER :
the GLenum for the texture target ( GL_TEXTURE_2D ,
GL_TEXTURE_RECTANGLE_ARB , etc)
• SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT :
the texture coordinate width of the texture (0.0 - 1.0)
• SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT :
the texture coordinate height of the texture (0.0 - 1.0)
With the opengles2 renderer:
• SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER :
the GLuint texture associated with the texture
• SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER :
the GLuint texture associated with the UV plane of an NV12 texture
• SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER :
the GLuint texture associated with the U plane of a YUV texture
• SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER :
the GLuint texture associated with the V plane of a YUV texture
• SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER :
the GLenum for the texture target ( GL_TEXTURE_2D ,
GL_TEXTURE_EXTERNAL_OES , etc)
With the vulkan renderer:
• SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER :
the VkImage associated with the texture
FUNCTION PARAMETERS¶
- texture
- the texture to query.
RETURN VALUE¶
( SDL_PropertiesID ) Returns a valid property ID on success or 0 on failure; call SDL_GetError () for more information.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |