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SDL_GetTextureProperties(3) SDL3 FUNCTIONS SDL_GetTextureProperties(3)

NAME

SDL_GetTextureProperties - Get the properties associated with a texture.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"
SDL_PropertiesID SDL_GetTextureProperties(SDL_Texture *texture);

DESCRIPTION

The following read-only properties are provided by SDL:

SDL_PROP_TEXTURE_COLORSPACE_NUMBER :
an SDL_ColorSpace
value describing the texture
colorspace.

SDL_PROP_TEXTURE_FORMAT_NUMBER : one
of the enumerated values in SDL_PixelFormat .

SDL_PROP_TEXTURE_ACCESS_NUMBER : one
of the enumerated values in SDL_TextureAccess .

SDL_PROP_TEXTURE_WIDTH_NUMBER : the
width of the texture in pixels.

SDL_PROP_TEXTURE_HEIGHT_NUMBER : the
height of the texture in pixels.

SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT :
for HDR10 and floating point textures, this defines the value of 100%
diffuse white, with higher values being displayed in the High Dynamic
Range headroom. This defaults to 100 for HDR10 textures and 1.0 for other
textures.

SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT :
for HDR10 and floating point textures, this defines the maximum dynamic
range used by the content, in terms of the SDR white point. If this is
defined, any values outside the range supported by the display will be
scaled into the available HDR headroom, otherwise they are clipped. This
defaults to 1.0 for SDR textures, 4.0 for HDR10 textures, and no default
for floating point textures.

With the direct3d11 renderer:

SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER :
the ID3D11Texture2D associated with the texture

SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER :
the ID3D11Texture2D associated with the U plane of a YUV texture

SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER :
the ID3D11Texture2D associated with the V plane of a YUV texture

With the direct3d12 renderer:

SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER :
the ID3D12Resource associated with the texture

SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER :
the ID3D12Resource associated with the U plane of a YUV texture

SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER :
the ID3D12Resource associated with the V plane of a YUV texture

With the vulkan renderer:

SDL_PROP_TEXTURE_VULKAN_TEXTURE_POINTER :
the VkImage associated with the texture

SDL_PROP_TEXTURE_VULKAN_TEXTURE_U_POINTER :
the VkImage associated with the U plane of a YUV texture

SDL_PROP_TEXTURE_VULKAN_TEXTURE_V_POINTER :
the VkImage associated with the V plane of a YUV texture

SDL_PROP_TEXTURE_VULKAN_TEXTURE_UV_POINTER :
the VkImage associated with the UV plane of a NV12/NV21 texture

With the opengl renderer:

SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER :
the GLuint texture associated with the texture

SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER :
the GLuint texture associated with the UV plane of an NV12 texture

SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER :
the GLuint texture associated with the U plane of a YUV texture

SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER :
the GLuint texture associated with the V plane of a YUV texture

SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER :
the GLenum for the texture target ( GL_TEXTURE_2D , GL_TEXTURE_RECTANGLE_ARB , etc)

SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT :
the texture coordinate width of the texture (0.0 - 1.0)

SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT :
the texture coordinate height of the texture (0.0 - 1.0)

With the opengles2 renderer:

SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER :
the GLuint texture associated with the texture

SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER :
the GLuint texture associated with the UV plane of an NV12 texture

SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER :
the GLuint texture associated with the U plane of a YUV texture

SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER :
the GLuint texture associated with the V plane of a YUV texture

SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER :
the GLenum for the texture target ( GL_TEXTURE_2D , GL_TEXTURE_EXTERNAL_OES , etc)

With the vulkan renderer:

SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER :
the VkImage associated with the texture

FUNCTION PARAMETERS

the texture to query.

RETURN VALUE

( SDL_PropertiesID ) Returns a valid property ID on success or 0 on failure; call SDL_GetError () for more information.

THREAD SAFETY

It is safe to call this function from any thread.

AVAILABILITY

This function is available since SDL 3.1.3.

SDL 3.1.6 Simple Directmedia Layer