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SDL_GetWindowSafeArea(3) | SDL3 FUNCTIONS | SDL_GetWindowSafeArea(3) |
NAME¶
SDL_GetWindowSafeArea - Get the safe area for this window.
HEADER FILE¶
Defined in SDL3/SDL_video.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_GetWindowSafeArea(SDL_Window *window, SDL_Rect *rect);
DESCRIPTION¶
Some devices have portions of the screen which are partially obscured or not interactive, possibly due to on-screen controls, curved edges, camera notches, TV overscan, etc. This function provides the area of the window which is safe to have interactable content. You should continue rendering into the rest of the window, but it should not contain visually important or interactible content.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |