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other versions
- testing 3.2.10+ds-1
- unstable 3.2.10+ds-1
- experimental 3.2.16+ds-1
SDL_HINT_GDK_TEXTINPUT_SCOPE(3) | SDL3 FUNCTIONS | SDL_HINT_GDK_TEXTINPUT_SCOPE(3) |
NAME¶
SDL_HINT_GDK_TEXTINPUT_SCOPE - This variable sets the input scope of the TextInput window on GDK platforms.
SYNOPSIS¶
#include <SDL3/SDL_hints.h>
#define SDL_HINT_GDK_TEXTINPUT_SCOPE "SDL_GDK_TEXTINPUT_SCOPE"
DESCRIPTION¶
Set this hint to change the XGameUiTextEntryInputScope value that will be passed to the window creation function. The value must be a stringified integer, for example "0" for XGameUiTextEntryInputScope::Default.
This hint is available only if SDL_GDK_TEXTINPUT defined.
This hint should be set before calling SDL_StartTextInput()
AVAILABILITY¶
This hint is available since SDL 3.2.0.
SDL 3.2.16 | Simple Directmedia Layer |