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SDL_HINT_GDK_TEXTINPUT_SCOPE(3) SDL3 FUNCTIONS SDL_HINT_GDK_TEXTINPUT_SCOPE(3)

NAME

SDL_HINT_GDK_TEXTINPUT_SCOPE - This variable sets the input scope of the TextInput window on GDK platforms.

SYNOPSIS

#include <SDL3/SDL_hints.h>
#define SDL_HINT_GDK_TEXTINPUT_SCOPE "SDL_GDK_TEXTINPUT_SCOPE"

DESCRIPTION

Set this hint to change the XGameUiTextEntryInputScope value that will be passed to the window creation function. The value must be a stringified integer, for example "0" for XGameUiTextEntryInputScope::Default.

This hint is available only if SDL_GDK_TEXTINPUT defined.

This hint should be set before calling SDL_StartTextInput()

AVAILABILITY

This hint is available since SDL 3.2.0.

SDL 3.2.16 Simple Directmedia Layer