Scroll to navigation

SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT(3) SDL3 FUNCTIONS SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT(3)

NAME

SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT - A variable controlling whether the RAWINPUT driver should pull correlated data from XInput.

SYNOPSIS

#include <SDL3/SDL_hints.h>
#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT"

DESCRIPTION

The variable can be set to the following values:

• "0": RAWINPUT driver will only use data from raw input APIs.

• "1": RAWINPUT driver will also pull data from XInput and Windows.Gaming.Input, providing better trigger axes, guide button presses, and rumble support for Xbox controllers. (default)

This hint should be set before a gamepad is opened.

AVAILABILITY

This hint is available since SDL 3.2.0.

SDL 3.2.16 Simple Directmedia Layer