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SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES(3) SDL3 FUNCTIONS SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES(3)

NAME

SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES - A variable controlling whether the offscreen video driver saves output frames.

HEADER FILE

Defined in SDL3/SDL_hints.h

SYNOPSIS

#include "SDL3/SDL.h"
#define SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES SDL_VIDEO_OFFSCREEN_SAVE_FRAMES"

DESCRIPTION

This only saves frames that are generated using software rendering, not accelerated OpenGL rendering.

• "0": Video frames are not saved to disk. (default)

• "1": Video frames are saved to files in the format
" SDL_windowX -Y.bmp", where X is the window ID, and Y is
the frame number.

This hint can be set anytime.

AVAILABILITY

This hint is available since SDL 3.1.3.

SDL 3.1.6 Simple Directmedia Layer