table of contents
- experimental 3.1.6+ds-1
SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES(3) | SDL3 FUNCTIONS | SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES(3) |
NAME¶
SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES - A variable controlling whether the offscreen video driver saves output frames.
HEADER FILE¶
Defined in SDL3/SDL_hints.h
SYNOPSIS¶
#include "SDL3/SDL.h"
#define SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES SDL_VIDEO_OFFSCREEN_SAVE_FRAMES"
DESCRIPTION¶
This only saves frames that are generated using software rendering, not accelerated OpenGL rendering.
• "0": Video frames are not saved to disk. (default)
• "1": Video frames are saved to files in the
format
" SDL_windowX -Y.bmp", where X is the window ID, and Y is
the frame number.
This hint can be set anytime.
AVAILABILITY¶
This hint is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |