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- testing 3.2.10+ds-1
- unstable 3.2.10+ds-1
- experimental 3.2.16+ds-1
SDL_HINT_WAVE_RIFF_CHUNK_SIZE(3) | SDL3 FUNCTIONS | SDL_HINT_WAVE_RIFF_CHUNK_SIZE(3) |
NAME¶
SDL_HINT_WAVE_RIFF_CHUNK_SIZE - A variable controlling how the size of the RIFF chunk affects the loading of a WAVE file.
SYNOPSIS¶
#include <SDL3/SDL_hints.h>
#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE"
DESCRIPTION¶
The size of the RIFF chunk (which includes all the sub-chunks of the WAVE file) is not always reliable. In case the size is wrong, it's possible to just ignore it and step through the chunks until a fixed limit is reached.
Note that files that have trailing data unrelated to the WAVE file or corrupt files may slow down the loading process without a reliable boundary. By default, SDL stops after 10000 chunks to prevent wasting time. Use SDL_HINT_WAVE_CHUNK_LIMIT to adjust this value.
The variable can be set to the following values:
• "force" - Always use the RIFF chunk size as a boundary for the chunk search.
• "ignorezero" - Like "force", but a zero size searches up to 4 GiB. (default)
• "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB.
• "maximum" - Search for chunks until the end of file. (not recommended)
This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO()
AVAILABILITY¶
This hint is available since SDL 3.2.0.
SDL 3.2.16 | Simple Directmedia Layer |