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SDL_InsertGPUDebugLabel(3) SDL3 FUNCTIONS SDL_InsertGPUDebugLabel(3)

NAME

SDL_InsertGPUDebugLabel - Inserts an arbitrary string label into the command buffer callstream.

SYNOPSIS

#include <SDL3/SDL_gpu.h>
void SDL_InsertGPUDebugLabel(
    SDL_GPUCommandBuffer *command_buffer,
    const char *text);

DESCRIPTION

Useful for debugging.

On Direct3D 12, using SDL_InsertGPUDebugLabel requires WinPixEventRuntime.URL https://devblogs.microsoft.com/pix/winpixeventruntime/ "char46]dll to be in your PATH or in the same directory as your executable. See [here"
for instructions on how to obtain it.

FUNCTION PARAMETERS

a command buffer.
a UTF-8 string constant to insert as the label.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.3.4 Simple Directmedia Layer