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SDL_LockSurface(3) SDL3 FUNCTIONS SDL_LockSurface(3)

NAME

SDL_LockSurface - Set up a surface for directly accessing the pixels.

SYNOPSIS

#include <SDL3/SDL_surface.h>
bool SDL_LockSurface(SDL_Surface *surface);

DESCRIPTION

Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to and read from surface->pixels, using the pixel format stored in surface->format. Once you are done accessing the surface, you should use SDL_UnlockSurface() to release it.

Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates to 0, then you can read and write to the surface at any time, and the pixel format of the surface will not change.

FUNCTION PARAMETERS

the SDL_Surface structure to be locked.

RETURN VALUE

Returns true on success or false on failure; call SDL_GetError() for more information.

THREAD SAFETY

This function is not thread safe. The locking referred to by this function is making the pixels available for direct access, not thread-safe locking.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_MUSTLOCK(3), SDL_UnlockSurface(3)

SDL 3.3.0 Simple Directmedia Layer