table of contents
- trixie 3.2.10+ds-1
- testing 3.2.10+ds-1
- unstable 3.2.20+ds-2
- experimental 3.3~git20250806+ds-1
SDL_LockSurface(3) | SDL3 FUNCTIONS | SDL_LockSurface(3) |
NAME¶
SDL_LockSurface - Set up a surface for directly accessing the pixels.
SYNOPSIS¶
#include <SDL3/SDL_surface.h>
bool SDL_LockSurface(SDL_Surface *surface);
DESCRIPTION¶
Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to and read from surface->pixels, using the pixel format stored in surface->format. Once you are done accessing the surface, you should use SDL_UnlockSurface() to release it.
Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates to 0, then you can read and write to the surface at any time, and the pixel format of the surface will not change.
FUNCTION PARAMETERS¶
- surface
- the SDL_Surface structure to be locked.
RETURN VALUE¶
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function is not thread safe. The locking referred to by this function is making the pixels available for direct access, not thread-safe locking.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.3.0 | Simple Directmedia Layer |