table of contents
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_LockTexture(3) | SDL3 FUNCTIONS | SDL_LockTexture(3) | 
NAME¶
SDL_LockTexture - Lock a portion of the texture for write-only pixel access.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_LockTexture(SDL_Texture *texture,
                const SDL_Rect *rect,
                void **pixels, int *pitch);
DESCRIPTION¶
As an optimization, the pixels made available for editing don't necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.
You must use SDL_UnlockTexture() to unlock the pixels and apply any changes.
FUNCTION PARAMETERS¶
- texture
 - the texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING.
 - rect
 - an SDL_Rect structure representing the area to lock for access; NULL to lock the entire texture.
 - pixels
 - this is filled in with a pointer to the locked pixels, appropriately offset by the locked area.
 - pitch
 - this is filled in with the pitch of the locked pixels; the pitch is the length of one row in bytes.
 
RETURN VALUE¶
Returns true on success or false if the texture is not valid or was not created with SDL_TEXTUREACCESS_STREAMING; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.3.3 | Simple Directmedia Layer |