table of contents
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_PauseAudioStreamDevice(3) | SDL3 FUNCTIONS | SDL_PauseAudioStreamDevice(3) | 
NAME¶
SDL_PauseAudioStreamDevice - Use this function to pause audio playback on the audio device associated with an audio stream.
SYNOPSIS¶
#include <SDL3/SDL_audio.h>
bool SDL_PauseAudioStreamDevice(SDL_AudioStream *stream);
DESCRIPTION¶
This function pauses audio processing for a given device. Any bound audio streams will not progress, and no audio will be generated. Pausing one device does not prevent other unpaused devices from running.
Pausing a device can be useful to halt all audio without unbinding all the audio streams. This might be useful while a game is paused, or a level is loading, etc.
FUNCTION PARAMETERS¶
- stream
 - the audio stream associated with the audio device to pause.
 
RETURN VALUE¶
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.3.3 | Simple Directmedia Layer |