table of contents
- experimental 3.1.6+ds-1
SDL_PauseAudioStreamDevice(3) | SDL3 FUNCTIONS | SDL_PauseAudioStreamDevice(3) |
NAME¶
SDL_PauseAudioStreamDevice - Use this function to pause audio playback on the audio device associated with an audio stream.
HEADER FILE¶
Defined in SDL3/SDL_audio.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_PauseAudioStreamDevice(SDL_AudioStream *stream);
DESCRIPTION¶
This function pauses audio processing for a given device. Any bound audio streams will not progress, and no audio will be generated. Pausing one device does not prevent other unpaused devices from running.
Pausing a device can be useful to halt all audio without unbinding all the audio streams. This might be useful while a game is paused, or a level is loading, etc.
FUNCTION PARAMETERS¶
- stream
- the audio stream associated with the audio device to pause.
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
SDL 3.1.6 | Simple Directmedia Layer |