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SDL_PopGPUDebugGroup(3) SDL3 FUNCTIONS SDL_PopGPUDebugGroup(3)

NAME

SDL_PopGPUDebugGroup - Ends the most-recently pushed debug group.

SYNOPSIS

#include <SDL3/SDL_gpu.h>
void SDL_PopGPUDebugGroup(
    SDL_GPUCommandBuffer *command_buffer);

DESCRIPTION

On Direct3D 12, using SDL_PopGPUDebugGroup requires WinPixEventRuntime.URL https://devblogs.microsoft.com/pix/winpixeventruntime/ "char46]dll to be in your PATH or in the same directory as your executable. See [here"
for instructions on how to obtain it.

FUNCTION PARAMETERS

a command buffer.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_PushGPUDebugGroup(3)

SDL 3.3.4 Simple Directmedia Layer