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other versions
- testing 3.2.10+ds-1
- unstable 3.2.10+ds-1
- experimental 3.2.16+ds-1
SDL_ReadSurfacePixel(3) | SDL3 FUNCTIONS | SDL_ReadSurfacePixel(3) |
NAME¶
SDL_ReadSurfacePixel - Retrieves a single pixel from a surface.
SYNOPSIS¶
#include <SDL3/SDL_surface.h>
bool SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
DESCRIPTION¶
This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.
Like SDL_GetRGBA, this uses the entire 0..255 range when converting color components from pixel formats with less than 8 bits per RGB component.
FUNCTION PARAMETERS¶
- surface
- the surface to read.
- x
- the horizontal coordinate, 0 <= x < width.
- y
- the vertical coordinate, 0 <= y < height.
- r
- a pointer filled in with the red channel, 0-255, or NULL to ignore this channel.
- g
- a pointer filled in with the green channel, 0-255, or NULL to ignore this channel.
- b
- a pointer filled in with the blue channel, 0-255, or NULL to ignore this channel.
- a
- a pointer filled in with the alpha channel, 0-255, or NULL to ignore this channel.
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function is not thread safe.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SDL 3.2.16 | Simple Directmedia Layer |