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SDL_RegisterApp(3) SDL3 FUNCTIONS SDL_RegisterApp(3)

NAME

SDL_RegisterApp - Register a win32 window class for SDL's use.

SYNOPSIS

#include <SDL3/SDL_main.h>
bool SDL_RegisterApp(const char *name, Uint32 style, void *hInst);

DESCRIPTION

This can be called to set the application window class at startup. It is safe to call this multiple times, as long as every call is eventually paired with a call to SDL_UnregisterApp, but a second registration attempt while a previous registration is still active will be ignored, other than to increment a counter.

Most applications do not need to, and should not, call this directly; SDL will call it when initializing the video subsystem.

If name is NULL, SDL currently uses (CS_BYTEALIGNCLIENT | CS_OWNDC) for the style, regardless of what is specified here.

FUNCTION PARAMETERS

the window class name, in UTF-8 encoding. If NULL, SDL currently uses "SDL_app" but this isn't guaranteed.
the value to use in WNDCLASSEX::style.
the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL will use GetModuleHandle(NULL) instead.

RETURN VALUE

Returns true on success or false on failure; call SDL_GetError() for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.3.6 Simple Directmedia Layer