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SDL_ReloadGamepadMappings(3) SDL3 FUNCTIONS SDL_ReloadGamepadMappings(3)

NAME

SDL_ReloadGamepadMappings - Reinitialize the SDL mapping database to its initial state.

SYNOPSIS

#include <SDL3/SDL_gamepad.h>
bool SDL_ReloadGamepadMappings(void);

DESCRIPTION

This will generate gamepad events as needed if device mappings change.

RETURN VALUE

Returns true on success or false on failure; call SDL_GetError() for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.3.0 Simple Directmedia Layer