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SDL_RenderReadPixels(3) SDL3 FUNCTIONS SDL_RenderReadPixels(3)

NAME

SDL_RenderReadPixels - Read pixels from the current rendering target.

SYNOPSIS

#include <SDL3/SDL_render.h>
SDL_Surface * SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect);

DESCRIPTION

The returned surface contains pixels inside the desired area clipped to the current viewport, and should be freed with SDL_DestroySurface().

Note that this returns the actual pixels on the screen, so if you are using logical presentation you should use SDL_GetRenderLogicalPresentationRect() to get the area containing your content.

WARNING: This is a very slow operation, and should not be used frequently. If you're using this on the main rendering target, it should be called after rendering and before SDL_RenderPresent().

FUNCTION PARAMETERS

the rendering context.
an SDL_Rect structure representing the area to read, which will be clipped to the current viewport, or NULL for the entire viewport.

RETURN VALUE

Returns a new SDL_Surface on success or NULL on failure; call SDL_GetError() for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.2.16 Simple Directmedia Layer