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other versions
- testing 3.2.10+ds-1
- unstable 3.2.10+ds-1
- experimental 3.3~git20250806+ds-1
SDL_RenderTexture(3) | SDL3 FUNCTIONS | SDL_RenderTexture(3) |
NAME¶
SDL_RenderTexture - Copy a portion of the texture to the current rendering target at subpixel precision.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect);
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.3.0 | Simple Directmedia Layer |