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SDL_RotateSurface(3) SDL3 FUNCTIONS SDL_RotateSurface(3)

NAME

SDL_RotateSurface - Return a copy of a surface rotated clockwise a number of degrees.

SYNOPSIS

#include <SDL3/SDL_surface.h>
SDL_Surface * SDL_RotateSurface(SDL_Surface *surface, float angle);

DESCRIPTION

The angle of rotation can be negative for counter-clockwise rotation.

When the rotation isn't a multiple of 90 degrees, the resulting surface is larger than the original, with the background filled in with the colorkey, if available, or RGBA 255/255/255/0 if not.

FUNCTION PARAMETERS

the surface to rotate.
the rotation angle, in degrees.

RETURN VALUE

Returns a rotated copy of the surface or NULL on failure; call SDL_GetError() for more information.

THREAD SAFETY

This function can be called on different threads with different surfaces.

AVAILABILITY

This function is available since SDL 3.4.0.

SDL 3.3.3 Simple Directmedia Layer