table of contents
- experimental 3.3.2+git20251103~dc5b136+ds-1
| SDL_RotateSurface(3) | SDL3 FUNCTIONS | SDL_RotateSurface(3) |
NAME¶
SDL_RotateSurface - Return a copy of a surface rotated clockwise a number of degrees.
SYNOPSIS¶
#include <SDL3/SDL_surface.h>
SDL_Surface * SDL_RotateSurface(SDL_Surface *surface, float angle);
DESCRIPTION¶
The angle of rotation can be negative for counter-clockwise rotation.
When the rotation isn't a multiple of 90 degrees, the resulting surface is larger than the original, with the background filled in with the colorkey, if available, or RGBA 255/255/255/0 if not.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns a rotated copy of the surface or NULL on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function can be called on different threads with different surfaces.
AVAILABILITY¶
This function is available since SDL 3.4.0.
| SDL 3.3.3 | Simple Directmedia Layer |