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- testing 3.2.10+ds-1
- unstable 3.2.10+ds-1
- experimental 3.2.16+ds-1
SDL_SensorType(3type) | SDL3 DATATYPES | SDL_SensorType(3type) |
NAME¶
SDL_SensorType - The different sensors defined by SDL.
SYNOPSIS¶
#include <SDL3/SDL_sensor.h>
typedef enum SDL_SensorType { SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */ SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */ SDL_SENSOR_ACCEL, /**< Accelerometer */ SDL_SENSOR_GYRO, /**< Gyroscope */ SDL_SENSOR_ACCEL_L, /**< Accelerometer for left Joy-Con controller and Wii nunchuk */ SDL_SENSOR_GYRO_L, /**< Gyroscope for left Joy-Con controller */ SDL_SENSOR_ACCEL_R, /**< Accelerometer for right Joy-Con controller */ SDL_SENSOR_GYRO_R /**< Gyroscope for right Joy-Con controller */ } SDL_SensorType;
DESCRIPTION¶
Additional sensors may be available, using platform dependent semantics.
Here are the additional Android sensors:
https://developer.android.com/reference/android/hardware/SensorEvent.html#values
Accelerometer sensor notes:
The accelerometer returns the current acceleration in SI meters per second squared. This measurement includes the force of gravity, so a device at rest will have an value of SDL_STANDARD_GRAVITY away from the center of the earth, which is a positive Y value.
• values[0]: Acceleration on the x axis
• values[1]: Acceleration on the y axis
• values[2]: Acceleration on the z axis
For phones and tablets held in natural orientation and game controllers held in front of you, the axes are defined as follows:
• -X ... +X : left ... right
• -Y ... +Y : bottom ... top
• -Z ... +Z : farther ... closer
The accelerometer axis data is not changed when the device is rotated.
Gyroscope sensor notes:
The gyroscope returns the current rate of rotation in radians per second. The rotation is positive in the counter-clockwise direction. That is, an observer looking from a positive location on one of the axes would see positive rotation on that axis when it appeared to be rotating counter-clockwise.
• values[0]: Angular speed around the x axis (pitch)
• values[1]: Angular speed around the y axis (yaw)
• values[2]: Angular speed around the z axis (roll)
For phones and tablets held in natural orientation and game controllers held in front of you, the axes are defined as follows:
• -X ... +X : left ... right
• -Y ... +Y : bottom ... top
• -Z ... +Z : farther ... closer
The gyroscope axis data is not changed when the device is rotated.
AVAILABILITY¶
This enum is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.16 | Simple Directmedia Layer |