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SDL_SetGPURenderStateSamplerBindings(3) SDL3 FUNCTIONS SDL_SetGPURenderStateSamplerBindings(3)

NAME

SDL_SetGPURenderStateSamplerBindings - Set sampler bindings variables in a custom GPU render state.

SYNOPSIS

#include <SDL3/SDL_render.h>
bool SDL_SetGPURenderStateSamplerBindings(SDL_GPURenderState *state, int num_sampler_bindings, const SDL_GPUTextureSamplerBinding *sampler_bindings);

DESCRIPTION

The data is copied and will be binded using SDL_BindGPUFragmentSamplers() during draw call execution.

FUNCTION PARAMETERS

the state to modify.
The number of additional fragment samplers to bind.
Additional fragment samplers to bind.

RETURN VALUE

Returns true on success or false on failure; call SDL_GetError() for more information.

THREAD SAFETY

This function should be called on the thread that created the renderer.

AVAILABILITY

This function is available since SDL 3.6.0.

SDL 3.5.0 Simple Directmedia Layer