table of contents
- trixie 3.2.10+ds-1
- testing 3.2.22+ds-1
- unstable 3.2.24+ds-1
- experimental 3.3~git20251006~f90c179+ds-1
SDL_SetRenderViewport(3) | SDL3 FUNCTIONS | SDL_SetRenderViewport(3) |
NAME¶
SDL_SetRenderViewport - Set the drawing area for rendering on the current target.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect);
DESCRIPTION¶
Drawing will clip to this area (separately from any clipping done with SDL_SetRenderClipRect), and the top left of the area will become coordinate (0, 0) for future drawing commands.
The area's width and height must be >= 0.
Each render target has its own viewport. This function sets the viewport for the current render target.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.3.0 | Simple Directmedia Layer |