Scroll to navigation

SDL_SetTexturePalette(3) SDL3 FUNCTIONS SDL_SetTexturePalette(3)

NAME

SDL_SetTexturePalette - Set the palette used by a texture.

SYNOPSIS

#include <SDL3/SDL_render.h>
bool SDL_SetTexturePalette(SDL_Texture *texture, SDL_Palette *palette);

DESCRIPTION

Setting the palette keeps an internal reference to the palette, which can be safely destroyed afterwards.

A single palette can be shared with many textures.

FUNCTION PARAMETERS

the texture to update.
the SDL_Palette structure to use.

RETURN VALUE

Returns true on success or false on failure; call SDL_GetError() for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.4.0.

SEE ALSO

SDL_CreatePalette(3), SDL_GetTexturePalette(3)

SDL 3.3.3 Simple Directmedia Layer