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- experimental 3.3.2+git20251103~dc5b136+ds-1
| SDL_SetTexturePalette(3) | SDL3 FUNCTIONS | SDL_SetTexturePalette(3) |
NAME¶
SDL_SetTexturePalette - Set the palette used by a texture.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_SetTexturePalette(SDL_Texture *texture, SDL_Palette *palette);
DESCRIPTION¶
Setting the palette keeps an internal reference to the palette, which can be safely destroyed afterwards.
A single palette can be shared with many textures.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.4.0.
SEE ALSO¶
| SDL 3.3.3 | Simple Directmedia Layer |