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SDL_SetWindowIcon(3) SDL3 FUNCTIONS SDL_SetWindowIcon(3)

NAME

SDL_SetWindowIcon - Set the icon for a window.

HEADER FILE

Defined in SDL3/SDL_video.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);

DESCRIPTION

If this function is passed a surface with alternate representations, the surface will be interpreted as the content to be used for 100% display scale, and the alternate representations will be used for high DPI situations. For example, if the original surface is 32x32, then on a 2x macOS display or 200% display scale on Windows, a 64x64 version of the image will be used, if available. If a matching version of the image isn't available, the closest larger size image will be downscaled to the appropriate size and be used instead, if available. Otherwise, the closest smaller image will be upscaled and be used instead.

FUNCTION PARAMETERS

the window to change.
an SDL_Surface
structure containing the icon for the window.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.1.3.

SDL 3.1.6 Simple Directmedia Layer