table of contents
- unstable 3.1.6+ds-2
- experimental 3.1.6+ds-1
SDL_SetWindowShape(3) | SDL3 FUNCTIONS | SDL_SetWindowShape(3) |
NAME¶
SDL_SetWindowShape - Set the shape of a transparent window.
HEADER FILE¶
Defined in SDL3/SDL_video.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape);
DESCRIPTION¶
This sets the alpha channel of a transparent window and any fully transparent areas are also transparent to mouse clicks. If you are using something besides the SDL render API, then you are responsible for drawing the alpha channel of the window to match the shape alpha channel to get consistent cross-platform results.
The shape is copied inside this function, so you can free it afterwards. If your shape surface changes, you should call
SDL_SetWindowShape () again to update the window. This is an expensive operation, so should be done sparingly.
The window must have been created with the
SDL_WINDOW_TRANSPARENT
flag.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |