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other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_UpdateYUVTexture(3) | SDL3 FUNCTIONS | SDL_UpdateYUVTexture(3) | 
NAME¶
SDL_UpdateYUVTexture - Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_UpdateYUVTexture(SDL_Texture *texture,
                     const SDL_Rect *rect,
                     const Uint8 *Yplane, int Ypitch,
                     const Uint8 *Uplane, int Upitch,
                     const Uint8 *Vplane, int Vpitch);
DESCRIPTION¶
You can use SDL_UpdateTexture() as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous.
FUNCTION PARAMETERS¶
- texture
 - the texture to update.
 - rect
 - a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
 - Yplane
 - the raw pixel data for the Y plane.
 - Ypitch
 - the number of bytes between rows of pixel data for the Y plane.
 - Uplane
 - the raw pixel data for the U plane.
 - Upitch
 - the number of bytes between rows of pixel data for the U plane.
 - Vplane
 - the raw pixel data for the V plane.
 - Vpitch
 - the number of bytes between rows of pixel data for the V plane.
 
RETURN VALUE¶
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.3.3 | Simple Directmedia Layer |