table of contents
- testing 3.2.10+ds-1
- unstable 3.2.10+ds-1
- experimental 3.2.16+ds-1
SDL_Vulkan_CreateSurface(3) | SDL3 FUNCTIONS | SDL_Vulkan_CreateSurface(3) |
NAME¶
SDL_Vulkan_CreateSurface - Create a Vulkan rendering surface for a window.
SYNOPSIS¶
#include <SDL3/SDL_vulkan.h>
bool SDL_Vulkan_CreateSurface(SDL_Window *window, VkInstance instance, const struct VkAllocationCallbacks *allocator, VkSurfaceKHR *surface);
DESCRIPTION¶
The window must have been created with the SDL_WINDOW_VULKAN flag and instance must have been created with extensions returned by SDL_Vulkan_GetInstanceExtensions() enabled.
If allocator is NULL, Vulkan will use the system default allocator. This argument is passed directly to Vulkan and isn't used by SDL itself.
FUNCTION PARAMETERS¶
RETURN VALUE¶
for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL_Vulkan_GetInstanceExtensions(3), SDL_Vulkan_DestroySurface(3)
SDL 3.2.16 | Simple Directmedia Layer |