table of contents
- experimental 3.1.6+ds-1
SDL_Vulkan_CreateSurface(3) | SDL3 FUNCTIONS | SDL_Vulkan_CreateSurface(3) |
NAME¶
SDL_Vulkan_CreateSurface - Create a Vulkan rendering surface for a window.
HEADER FILE¶
Defined in SDL3/SDL_vulkan.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_Vulkan_CreateSurface(SDL_Window *window, VkInstance instance, const struct VkAllocationCallbacks *allocator, VkSurfaceKHR* surface);
DESCRIPTION¶
The window must have been created with the
SDL_WINDOW_VULKAN flag and instance must have been created with extensions returned by
SDL_Vulkan_GetInstanceExtensions () enabled.
If allocator is NULL, Vulkan will use the system default allocator. This argument is passed directly to Vulkan and isn't used by SDL itself.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_Vulkan_GetInstanceExtensions(3), •(3), SDL_Vulkan_DestroySurface(3)
SDL 3.1.6 | Simple Directmedia Layer |