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SDL_WaitEvent(3) SDL3 FUNCTIONS SDL_WaitEvent(3)

NAME

SDL_WaitEvent - Wait indefinitely for the next available event.

SYNOPSIS

#include <SDL3/SDL_events.h>
bool SDL_WaitEvent(SDL_Event *event);

DESCRIPTION

If event is not NULL, the next event is removed from the queue and stored in the SDL_Event structure pointed to by event.

As this function may implicitly call SDL_PumpEvents(), you can only call this function in the thread that initialized the video subsystem.

FUNCTION PARAMETERS

the SDL_Event structure to be filled in with the next event from the queue, or NULL.

RETURN VALUE

for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_PollEvent(3), SDL_PushEvent(3), SDL_WaitEventTimeout(3)

SDL 3.2.16 Simple Directmedia Layer