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SDL_WaitForGPUIdle(3) SDL3 FUNCTIONS SDL_WaitForGPUIdle(3)

NAME

SDL_WaitForGPUIdle - Blocks the thread until the GPU is completely idle.

SYNOPSIS

#include <SDL3/SDL_gpu.h>
bool SDL_WaitForGPUIdle(
    SDL_GPUDevice *device);

FUNCTION PARAMETERS

a GPU context.

RETURN VALUE

Returns true on success, false on failure; call SDL_GetError() for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_WaitForGPUFences(3)

SDL 3.3.0 Simple Directmedia Layer