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- experimental 3~git20250302~78a2035+ds-1
Mix_VolumeChunk(3) | SDL_mixer3 FUNCTIONS | Mix_VolumeChunk(3) |
NAME¶
Mix_VolumeChunk - Set the volume for a specific chunk.
HEADER FILE¶
Defined in SDL3_mixer/SDL_mixer.h
SYNOPSIS¶
#include "SDL3_mixer/SDL_mixer.h"
int Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
DESCRIPTION¶
In addition to channels having a volume setting, individual chunks also maintain a separate volume. Both values are considered when mixing, so both affect the final attenuation of the sound. This lets an app adjust the volume for all instances of a sound in addition to specific instances of that sound.
The volume must be between 0 (silence) and MIX_MAX_VOLUME
(full volume). Note that MIX_MAX_VOLUME
is 128. Values greater than MIX_MAX_VOLUME
are clamped to
MIX_MAX_VOLUME .
Specifying a negative volume will not change the current volume; as such, this can be used to query the current volume without making changes, as this function returns the previous (in this case, still-current) value.
The default volume for a chunk is MIX_MAX_VOLUME
(no attenuation).
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns the previous volume. If the specified volume is -1, this returns the current volume. If chunk is NULL, this returns -1.
AVAILABILITY¶
This function is available since SDL_mixer 3.0.0.
SDL_mixer 3.0.0 | SDL_mixer |