table of contents
TTF_RenderGlyph32_Solid(3) | SDL_ttf3 FUNCTIONS | TTF_RenderGlyph32_Solid(3) |
NAME¶
TTF_RenderGlyph32_Solid - Render a single 32-bit glyph at fast quality to a new 8-bit surface.
HEADER FILE¶
Defined in SDL3_ttf/SDL_ttf.h
SYNOPSIS¶
#include "SDL3_ttf/SDL_ttf.h"
SDL_Surface * TTF_RenderGlyph32_Solid(TTF_Font *font, Uint32 ch, SDL_Color fg);
DESCRIPTION¶
This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey, giving a transparent background. The 1 pixel will be set to the text color.
The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.
This is the same as TTF_RenderGlyph_Solid (), but takes a 32-bit character instead of 16-bit, and thus can render a larger range. If you are sure you'll have an SDL_ttf that's version 2.0.18 or newer, there's no reason not to use this function exclusively.
You can render at other quality levels with
TTF_RenderGlyph32_Shaded ,
TTF_RenderGlyph32_Blended , and
TTF_RenderGlyph32_LCD .
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns a new 8-bit, palettized surface, or NULL if there was an error.
AVAILABILITY¶
This function is available since SDL_ttf 3.0.0.
SEE ALSO¶
•(3), TTF_RenderGlyph32_Shaded(3), •(3), TTF_RenderGlyph32_Blended(3), •(3), TTF_RenderGlyph32_LCD(3)
SDL_ttf 3.0.0 | SDL_ttf |